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$65.7 billion from the global amusement park industry through 2027 – with Ardent Leisure, Cedar Fair Entertainment, Chimelong and Comcast, among others

Dublin, Nov. 30, 2022 (GLOBE NEWSWIRE) — The report “Amusement Park Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecast 2022-2027” has been added to from offer.

The global amusement park market size reached US$48.8 billion in 2021. Looking forward, the publisher expects the market to reach US$65.7 billion by 2027 , posting a CAGR of 5.08% in 2021-2027.

Report attribute Details
Number of pages 144
Forecast period 2021 – 2027
Estimated market value (USD) in 2021 $48.8 billion
Expected market value (USD) by 2027 $65.7 billion
Compound annual growth rate 5.0%
Regions covered Global

Bearing in mind the uncertainties associated with COVID-19, we continuously monitor and assess the direct and indirect influence of the pandemic. This information is included in the report as a major market contributor.

Amusement parks refer to outdoor recreation and entertainment areas based on fictional characters and themes. They are commercial extensions of fairs and picnic gardens and cater to people of all age groups.

They offer various amusement facilities, such as mechanical rides, water parks, theme parks, arcades, casinos, sports betting facilities, hotels, resorts, and refreshment areas. They can also offer immersive cinematic experiences with high-definition (HD) music and light shows and theater plays that will appeal to children and adults alike.

Rapid urbanization coupled with significant growth in the travel and tourism industry is one of the key factors creating a positive outlook for the market. Furthermore, the availability of innovative rides, accommodation facilities, and official merchandise at amusement parks is also driving the growth of the market. To expand their reach, park owners offer many adventurous and fascinating experiences through themed attractions, such as food, drink, clothing and treats.

Additionally, increasing adoption of technologically advanced solutions, such as hydraulics, pneumatics, animatronics, and Internet of Things (IoT), acts as another growth driver. These solutions help track and monitor all activities in the park and provide interactive visitor experiences through augmented reality (AR) and virtual reality (VR) technologies.

Other factors including increasing disposable incomes and consumer spending capabilities on entertainment, as well as increased investment in theme parks and the development of 4D rides and roller coasters and giant rides , are expected to further stimulate the market. However, due to the coronavirus (COVID-19) pandemic, market growth has been affected and is expected to recover in the short term. This can be attributed to the social distancing norms established in many countries.

Competitive Landscape:

The report has also analyzed the competitive landscape of the market with some of the major players being Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company.

Answers to key questions in this report:

  • How has the global amusement park market behaved so far and how will it behave in the years to come?
  • What has been the impact of COVID-19 on the global amusement park market?
  • What are the main regional markets?
  • What is the breakdown of the amusement ride-based market?
  • What is the market breakdown by revenue source?
  • What is the breakdown of the market by age group?
  • What are the different stages of the industry value chain?
  • What are the key drivers and challenges in the industry?
  • What is the structure of the global amusement park market and who are the major players?
  • How competitive is the industry?

Main topics covered:

1 Preface

2 Scope and methodology

3 Executive summary

4 Presentation
4.1 Overview
4.2 Key Industry Trends

5 Global amusement park market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakdown by Rides
6.1 Mechanical rides
6.1.1 Market trends
6.1.2 Market Forecast
6.2 Water attractions
6.2.1 Market trends
6.2.2 Market Forecast
6.3 Others
6.3.1 Market trends
6.3.2 Market Forecast

7 Market Breakdown by Revenue Source
7.1 Ticket
7.1.1 Market trends
7.1.2 Market Forecast
7.2 Food and drink
7.2.1 Market trends
7.2.2 Market Forecast
7.3 Goods
7.3.1 Market trends
7.3.2 Market Forecast
7.4 Hotels/Resorts
7.4.1 Market trends
7.4.2 Market Forecast
7.5 Others
7.5.1 Market trends
7.5.2 Market Forecast

8 Market Breakdown by Age Group
8.1 Up to 18 years old
8.1.1 Market trends
8.1.2 Market Forecast
8.2 19 to 35 years old
8.2.1 Market trends
8.2.2 Market Forecast
8.3 36 to 50 years old
8.3.1 Market trends
8.3.2 Market Forecast
8.4 51 to 65 years old
8.4.1 Market trends
8.4.2 Market Forecast
8.5 Over 65
8.5.1 Market trends
8.5.2 Market Forecast

9 Market Breakdown by Region

10 SWOT Analysis

11 Value chain analysis

12 Analysis of the five forces of carriers

13 Price Analysis

14 Competitive landscape
14.1 Market structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Ardent Leisure Group Company overview Product Portfolio
14.3.2 Cedar Fair Entertainment Company Presentation of the company Product portfolio
14.3.3 Chimelong Group Co. Ltd. Company Overview Product Portfolio
14.3.4 Comcast Company Company Overview Product Portfolio Finance SWOT Analysis
14.3.5 Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.) Company Overview Product Portfolio
14.3.6 IMG Adventure Worlds Company Overview Product Portfolio
14.3.7 Merlin Entertainments (the Blackstone Group) Company Overview Product portfolio
14.3.8 SeaWorld Parks & Entertainment Inc. Company Overview Product portfolio
14.3.9 Warner Media LLC Company Overview Product Portfolio
14.3.10 The Walt Disney Company Company Overview Product Portfolio Finance SWOT Analysis

For more information about this report visit

  • Global amusement park market


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